SOLID vs Design Patterns

 

🔥 SOLID vs Design Patterns (Clear Mapping for .NET Core)

First: 1-Line Difference (Memorize This)

SOLID principles are rules to design good code.
Design Patterns are proven solutions that help follow those rules.

👉 SOLID = “What to follow”
👉 Design Patterns = “How to implement it”


🧠 Big Picture

SOLID PrincipleProblem it SolvesPattern(s) That Help
S – Single ResponsibilityToo much logic in one classFacade, Service, Decorator
O – Open/ClosedCode breaks when adding featuresStrategy, Factory, Decorator
L – Liskov SubstitutionChild classes break parent logicStrategy, Template Method
I – Interface SegregationFat interfacesAdapter, Decorator
D – Dependency InversionTight couplingFactory, Strategy, DI

Now let’s go one by one, with real .NET Core examples.


1️⃣ S – Single Responsibility Principle (SRP)

❌ Problem

One class does:

  • Business logic

  • Logging

  • DB access

✅ Solution with Pattern

👉 Decorator / Facade


📌 Example: Logging without breaking SRP

public interface IOrderService { void PlaceOrder(); } public class OrderService : IOrderService { public void PlaceOrder() { Console.WriteLine("Order placed"); } }

Add logging without changing OrderService:

public class OrderLoggingDecorator : IOrderService { private readonly IOrderService _service; public OrderLoggingDecorator(IOrderService service) { _service = service; } public void PlaceOrder() { Console.WriteLine("Before order"); _service.PlaceOrder(); Console.WriteLine("After order"); } }

✔ OrderService → only business
✔ Logging → separate responsibility

🗣 Interview line

“Decorator helps maintain Single Responsibility by separating cross-cutting concerns.”


2️⃣ O – Open/Closed Principle (OCP)

❌ Problem

Every new feature = modify existing code.

✅ Solution with Pattern

👉 Strategy Pattern


📌 Example: Payment Logic

❌ Bad:

if(type == "Card") { } else if(type == "UPI") { }

✅ Good (Strategy):

public interface IPaymentStrategy { void Pay(decimal amount); }
public class CardPayment : IPaymentStrategy { public void Pay(decimal amount) { } } public class UpiPayment : IPaymentStrategy { public void Pay(decimal amount) { } }

✔ Add new payment → new class
✔ No existing code modified

🗣 Interview line

“Strategy pattern allows extending behavior without modifying existing code.”


3️⃣ L – Liskov Substitution Principle (LSP)

❌ Problem

Child class breaks parent behavior.

✅ Solution with Pattern

👉 Strategy Pattern


📌 Example

public interface IDiscountStrategy { decimal Apply(decimal amount); }
public class FlatDiscount : IDiscountStrategy { public decimal Apply(decimal amount) => amount - 100; } public class PercentageDiscount : IDiscountStrategy { public decimal Apply(decimal amount) => amount * 0.9m; }

✔ Any strategy can replace another
✔ No unexpected behavior

🗣 Interview line

“Strategy pattern ensures Liskov Substitution because all implementations behave correctly.”


4️⃣ I – Interface Segregation Principle (ISP)

❌ Problem

Large interfaces force classes to implement unnecessary methods.

✅ Solution with Pattern

👉 Adapter Pattern


📌 Example

public interface IOldPrinter { void Print(); void Scan(); }

Modern printer only supports Print:

public class ModernPrinter { public void Print() { } }

Adapter:

public class PrinterAdapter : IOldPrinter { private readonly ModernPrinter _printer = new(); public void Print() => _printer.Print(); public void Scan() => throw new NotSupportedException(); }

✔ Old interface preserved
✔ New class not forced to change

🗣 Interview line

“Adapter helps apply Interface Segregation when interfaces cannot be changed.”


5️⃣ D – Dependency Inversion Principle (DIP)

❌ Problem

High-level classes depend on concrete implementations.

✅ Solution with Pattern

👉 Factory + Strategy + Dependency Injection


📌 Example

public class NotificationService { private readonly IMessageSender _sender; public NotificationService(IMessageSender sender) { _sender = sender; } public void Notify() => _sender.Send(); }

✔ Depends on abstraction
✔ Concrete implementation injected

builder.Services.AddScoped<IMessageSender, EmailSender>();

🗣 Interview line

“Dependency Inversion is implemented using interfaces, factories, and dependency injection.”


🧠 Final Mapping Table (Interview Gold)

SOLIDPatternWhy
SRPDecoratorSeparate responsibilities
OCPStrategy, FactoryExtend without modify
LSPStrategyReplace implementations safely
ISPAdapterAvoid fat interfaces
DIPFactory, Strategy, DIDepend on abstractions

🏆 Perfect Interview Answer (Memorize)

“SOLID principles guide good design, while design patterns help implement them. For example, Strategy and Factory help follow Open/Closed and Dependency Inversion, Decorator helps Single Responsibility, Adapter helps Interface Segregation, and Strategy ensures Liskov Substitution.”

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